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[FREE] SYNC Contracts | Operations Network

[FREE] SYNC Contracts | Operations Network

SYNC Contracts — Next-Gen Operations

Replace boring, static delivery jobs with an emergent, high-adrenaline mission marketplace. **SYNC Contracts** is designed from scratch to operate natively on **QBCore, Qbox, and ESX Legacy**.

Bring high-stakes gameplay to your server with rigged bomb cars, NPC ambushes, and 2-player co-op sync—all running on an ultra-lightweight custom UI.

🌟 What's Included

Procedural Marketplace:** Infinite dynamic contracts generated per player with rolling supply-and-demand multipliers.

The "Speed" Protocol:** High-tier vehicle recovery contracts can spawn vehicles rigged with motion-sensitive explosives. Hit 50 MPH to arm it, drop below 40 MPH and the detonator activates.

Co-Op Crew Sync:** Invite a nearby player via targeting. Both players share synchronized GPS routes, objective updates, and an automatic 50/50 split of cash, reputation, and streaks.

Police Dispatch Ready:** Pre-configured alerts for `ps-dispatch` and `cd-dispatch` during ambushes and rigged vehicle pursuits.

* **Zero-Lag UI:** Built in pure HTML/CSS/JS without heavy frameworks for instant, buttery-smooth rendering.

⚡ Unmatched Performance

Built for servers that care about optimization.

Idle:** `0.00ms` resmon

UI Closed:** `0.00ms` (NUI focus and DOM frames fully unmounted)

Server-Authoritative:** All rewards, distance checks, and vehicle spawns are verified strictly server-side to prevent cheating.

📦 Dependencies

Framework:** QBCore, Qbox, or ESX Legacy (Auto-detected)

Core:** `ox_lib` & `oxmysql`

Targeting:** `ox_target` (Optional)

*Note: Database tables are automatically generated on server startup via oxmysql. Zero manual SQL imports required.*

$0.00

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