![[FREE] SYNC Contracts | Operations Network](https://dunb17ur4ymx4.cloudfront.net/packages/images/d13d06d5fd04055a3388b63aa4ce4f4f4d6afea1.png)
SYNC Contracts — Next-Gen Operations
Replace boring, static delivery jobs with an emergent, high-adrenaline mission marketplace. **SYNC Contracts** is designed from scratch to operate natively on **QBCore, Qbox, and ESX Legacy**.
Bring high-stakes gameplay to your server with rigged bomb cars, NPC ambushes, and 2-player co-op sync—all running on an ultra-lightweight custom UI.
🌟 What's Included
Procedural Marketplace:** Infinite dynamic contracts generated per player with rolling supply-and-demand multipliers.
The "Speed" Protocol:** High-tier vehicle recovery contracts can spawn vehicles rigged with motion-sensitive explosives. Hit 50 MPH to arm it, drop below 40 MPH and the detonator activates.
Co-Op Crew Sync:** Invite a nearby player via targeting. Both players share synchronized GPS routes, objective updates, and an automatic 50/50 split of cash, reputation, and streaks.
Police Dispatch Ready:** Pre-configured alerts for `ps-dispatch` and `cd-dispatch` during ambushes and rigged vehicle pursuits.
* **Zero-Lag UI:** Built in pure HTML/CSS/JS without heavy frameworks for instant, buttery-smooth rendering.
⚡ Unmatched Performance
Built for servers that care about optimization.
Idle:** `0.00ms` resmon
UI Closed:** `0.00ms` (NUI focus and DOM frames fully unmounted)
Server-Authoritative:** All rewards, distance checks, and vehicle spawns are verified strictly server-side to prevent cheating.
📦 Dependencies
Framework:** QBCore, Qbox, or ESX Legacy (Auto-detected)
Core:** `ox_lib` & `oxmysql`
Targeting:** `ox_target` (Optional)
*Note: Database tables are automatically generated on server startup via oxmysql. Zero manual SQL imports required.*